Konami - 2001 - PS2/PS3/Xbox/X360/PC
I was thinking a bit about how I railed against Journey and Brothers for having gameplay that isn't “fun”. The strength of those games lies in their unique storytelling methods. Then I realized one of my favorite games kind of falls into that same boat. Silent Hill 2 is a classic survival horror game and one of my all time favorite games. Don’t worry about playing Silent Hill 1 before 2 or anything like that. 2 has very little to do with 1 other than the setting of the game being the same.Silent Hill 2 a psychological horror game, not an action horror game like most modern horror games. Think Amnesia as opposed to Left 4 Dead. In Silent Hill 2, you’ll play as James Sunderland who has just received a cryptic letter from his wife telling him to meet her in the town of Silent Hill. The only thing is that James’ wife has been dead for 3 years. So you’ll explore the town looking for clues as to why you received a letter from a dead person.
This game is not fun to play. It’s really not, at least not for me. The game rarely gives you ammo for your weapons, so you’ll spend most of the time running away from monsters and stressing about ammo conservation than shooting them. And being lost in the town, which will probably happen a few times to you, is kind of frustrating. But these two mechanics are included by design and are how the player is supposed to feel. At least I believe that’s what the designers intended for the players to feel.
A lot of this game’s design and story elements may seem random and coincidental at first, but after finishing the game, I looked back and realized quite the opposite. The story is very tight, and even some of the smallest details I first thought to be random turned out to have strong meaning and relevance. It’s one of those games that I kept thinking about days after I had finished it, just mulling over the story and realizing how every little detail fell into place to make a complete narrative. This game does a masterful job of communicating narrative elements through gameplay, through symbolism and through level design. It’s an experience that’s completely unique to the medium of video games, and I've never really played anything that communicated ideas like that before or since.
Summary:
My main knock against this game is that some of the puzzles feel kind of tacked on and out of place and why dear god why is there not a mini-map..? But if you can handle the frustrations of a slower paced game and are a fan of psychological horror, Silent Hill 2 is a memorable game to experience. It also has an excellent soundtrack if you’re into ambient music
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