Friday, May 15, 2015

Ori and the Blind Forest

Moon Studios - 2015 - PC/XboxOne

You may remember this game from its brief demo at E3 last year (2014) where a white squirrel thing was shown jumping through beautiful scenery. It was one of the most visually memorable trailers I saw at E3 last year. And I'm happy to report the game is just as strikingly beautiful as its trailer. Ori and the Blind forest is a Metroidvania style platformer and is the first game from indie developer Moon Studios. I suspect Moon Studios is comprised of at least a couple industry veterans as this game is beautiful, very well designed and oozes quality.

Before being published by Microsoft, Ori and the Blind Forest was developed in the Unity engine over the course of four years. Moon Studios cited the Rayman and Metroid franchises as influences for these games, and that's immediately obvious in both the high quality artwork (Rayman) and gameplay (Metroid). I'm personally a big fan of Metroidvania style gameplay, but since the Metroid series is somewhat MIA right now and Castlevania seems to be content making God of War clones, I've had to turn to other games like Ori to get my Metroidvania fix

If you've never played a Metoidvania style game before, the game is usually set in a large, non-linear game world with an emphasis on exploration and finding secrets. They often feature some sort of blend of platforming and combat, and often have light RPG elements where you can progress and improve your player character. Ori chooses to go somewhat light on the combat aspect (most enemies can be defeated by simply mashing the attack button), but instead focus most of the difficulty in the game around platforming. I didn't find the combat in this game that engaging or challenging at all, but there were a few segments that demanded perfect execution of precision platforming in a limited amount of time and messing up required repeating the entire platforming segment. It never felt TOO frustrating, but it was close.

Aside from this game's striking visuals, the first unique thing I noticed about it is that Ori will let you save nearly anywhere you like and at any time you like, provided there are no enemies nearby and you also have enough "spirit energy", which this game uses as currency for saving. Since the player can save anywhere and anytime they wish, Ori is free to ramp up the difficulty of the platforming to a pretty high level and also introduce enemies and hazards that can kill you in one hit. But it never feels unfair because you only lose as much progress since you last saved. I found I had enough spirit energy to comfortably save about every 30 seconds. It's kind of the Super Meat Boy effect. The game is quite difficult and you'll die often, but it never becomes too frustrating or feels too unfair because you only lose about 5-10 seconds of progress and then the game immediately brings you right back to try again.

Ori and the Blind Forest Video Review

Summary 
If you like Metroid or Castlevania styled games, or games like Guacamelee!, for instance, you may want to give Ori a try. Or if you dig really artsy and visually striking games, Ori also applies. I really enjoyed my time with Ori and the Blind Forest and am looking forward to see what's next from Moon Studios

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