Best Soundtrack - Awarded for games whose soundtrack not only stands on its own, but compliments its game to help create style and atmosphere.
Best Art Style - Awarded to games that have a striking and memorable visual presentation
Best Narrative - Awarded for games that excel in storytelling, have a gripping plot, raise important questions or otherwise can challenge the player to think
Best Mechanic Design - Awarded for best implementation of innovative, thoughtful or original game systems
Best Game You Probably Haven't Played - Awarded for excellent games that I think flew under the radar
Game of the Year - Awarded to my overall favorite games I played this year.
The games eligible for my GOTY awards don't necessarily have to have been released in 2013. My only criteria is that I played through these games for the first time in 2013. The 25 games that fit that criteria are:
Bioshock Infinite (2013)
XCOM: Enemy Unknown (2012)
FEZ (2012)
The Cave (2013)
Borderlands 2 (2012)
Guacamelee! (2013)
Journey (2012)
System Shock 2 (1999)
Ni No Kuni (2013)
Heavy Rain (2010)
FTL (2012)
Rogue Legacy (2013)
Divekick (2013)
Persona 3 (2006)
Grand Theft Auto V (2013)
Gone Home (2013)
Pokemon X/Y (2013)
The Stanley Parable (2013)
Tactics Ogre (1995)
To the Moon (2011)
Papers, Please (2013)
The Legend of Zelda: A Link Between Worlds (2013)
Batman: Arkham Origins (2013)
999: 9 Hours, 9 Persons, 9 Doors (2009)
Super Smash Bros. Project M v3.0 (2013)
Let's get started:
Best Soundtrack Runner Up: To the Moon / Freebird Games - 2011
I'm sad that I forgot to mention the soundtrack to this game in the review I wrote back in 2013. It's also worth noting that the entire soundtrack (minus the main theme) was composed by the same dude who developed the game and wrote the story. It's mostly soft piano music so you have to be in the mood for that sort of thing. Highlights from the soundtrack are "Having Lived", "Lament of a Stranger" and the very memorable "For River"Best Soundtrack: Persona 3 / Atlus - 2006
I also failed to mention anything about this game's soundtrack in my review either. Composed by Shoji Meguro, the soundtrack feature's Meguro's unique blend of orchestrial rock, pop and hip-hop. It's not my favorite soundtrack, but it definitely gives Persona 3 a very unique and distinct feel, which is exactly what a soundtrack should do for a game. My favorite tracks are "Mass Destruction", "The Poem for Everyone's Souls", and "The Battle for Everyone's Souls"Best Art Style Runner Up: Persona 3 / Atlus - 2006
Huh. Back-to-back awards for Persona 3, a game I thought was mostly forgettable back when I played it. Apparently it is less forgettable than I thought. The art style is very Japanese anime influenced, but has a sort of underlying dark creepiness found in the level designs and character designs. I wish I liked this game more. It's a game that I found to be a total chore while playing, but kept daydreaming of the locations and aesthetic while I wasn't playing it. I really hope Persona 5 can deliver on a game with Persona 3's aesthetic, but with a more engaging, fast-paced and interesting battle system.Best Art Style: Ni No Kuni / Level-5 - 2013
There was something about the character designs, artwork and animation that got me totally invested in this game. I loved the light fantasy setting with dark undertones and themes. I had never seen a Miyazaki film prior to playing this game and Ni No Kuni inspired me to go out and watch several of the Studio Ghibli films. Now that I've seen those movies, I can say that Ni No Kuni perfectly captures the essence of those films and that art style and conveys emotion just as well or better than the movies doBest Narrative Runner Up: 999: 9 Hours, 9 Persons, 9 Doors / Chunsoft - 2009
I thought this game had some pretty glaring design issues, but as far as narrative goes it was near perfect. I loved the murder mystery setting, the wide array of characters and the mind blowing twists in the story. I heard the iOS version of this game actually strips out all of the puzzle gameplay and only features the text and pictures. While this certainly makes the game less "gamey", 999 probably benefits from this in the long run. The story is definitely what 999 does best and Kotaro Uchikoshi definitely has a talent for writing mystery thrillersBest Narrative: Heavy Rain / Quantic Dream - 2010
This game had been on my radar for a while and I'm so glad I finally got around to trying this. I absolutely loved this game. Yes, there's some silly filler in this game, and yes it takes a while to get going, and yes this game is probably not for everyone. But when Heavy Rain starts to hit its marks, it really hits its marks. There are some unbelievably gripping and intense moments in the story that really make you empathize with the main character and ask yourself how much you'd be willing to go through to save someone you loveBest Mechanic Design Runner Up: XCOM: Enemy Unknown / Firaxis Games - 2012
This is tactical strategy, squad based RPG combat at its finest. Once you get into XCOM, the hook of the gameplay is so strong. XCOM's loop of making a better base that can produce upgrades to make better units that can get more materials to make a better base is quite addicting. I kept finding myself saying "one more battle" over and over until I realized I had been staying up way too late playing this game. The "enemy within" expansion added a lot of variety and new mechanics to an already excellently designed game. I'm now looking forward to what XCOM 2 will bring to the table
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