Sunday, June 26, 2016

Star Wars: Battlefront (2015)

DICE (EA) - 2015 - PC/PS4/XboxOne

My self imposed policy for writing about games here is that I've tried to complete or at least get close to completing every game I review. For the most part, I've attained that goal with most of the games I've written about here with just a handful of exceptions. Other than I think DOTA 2, this is the first multiplayer-only game I've reviewed so I really can't finish this game. Yes I know, Star Wars Battlefront 2015 has a few training missions you can play offline, but let's be honest. No one is playing them. Just like no one plays DOTA 2 offline. I'm not a huge multiplayer shooter guy, but I am a big Star Wars fan, so I feel obliged to discuss this game a bit but before we begin - Full disclosure - I haven't played THAT much of Star Wars Battlefront 2015 which I will now refer to as just Battlefront for convenience, even though that causes confusion since there is also another game called Star Wars Battlefront that came out in 2004 (I guess we have to call that Battlefront 1 now...?). Anyway, I've probably only played about 5 hours of this game but I still feel like that's enough time to talk about it and have an at least somewhat informed opinion.

First of all the good - this game is gorgeous. EA and Dice have nailed the audiovisual presentation here. I usually play most of my games on PC as I have a fairly high end rig, but even playing on console (Battlefront came bundled with my PS4), this game still looks amazing. The way the sparks fly out of surfaces when laser blasts hit them, the sound effects of the different vehicles, everything combines to make this probably the most accurate and high fidelity recreation of the Star Wars universe in any video game I've played to date. Until I heard the voice acting. Darth Vader sounds ridiculous. And the Emporer too. Like come on, EA couldn't find anyone who could do the voices better than this? I feel like every aspiring soundalike has a good pocket Vader or pocket Palpatine.

So as some people already know, this game was widely criticized at launch for not having enough content. Which I agree with. Not having a single player campaign was a big downer for me especially since I enjoyed the campaigns from the other two games in the series. I read recently that a decision was made to cut single player content from the game in order to ship the game alongside Star Wars Episode 7 - a decision that I think ultimately hurt the game. I believe most people, myself included, would have gladly waiting a few more months for a game with more content especially since Battlefront had almost nothing to do with Episode 7. But I'm not sure Battlefront's problem ends with lack of content. I don't think Battlefront did enough to set itself apart. Yes it has the Star Wars license and did a reasonably good job adapting it to the game, but it still just mostly felt like Battlefield, but model swapped with Star Wars characters, vehicles and guns. In a market that's already heavily saturated with multiplayer shooters, there's nothing that really makes Battlefront stand out from the crowd aside from the Star Wars license which is admittedly the only reason I played this game in the first place.

Summary
Star Wars Battlefront 2015 is a very pretty albeit somewhat vanilla multiplayer shooter that is somewhat light in content. I've heard several rumors recently about EA announcing a Battlefront 2 which hopefully isn't the real title of the game or else everyone will always have to qualify if they're talking about Battlefront 2 2005 or Battlefront 2 2017 (maybe). Hopefully EA and Dice have taken the criticism on Battlefront 2015 to heart and we'll get a more interesting and content heavy game this time around

Friday, June 17, 2016

Pocket Mortys

Big Pixel Studios - 2016 - Android/iOS

Ho ho another free to play game. And a licensed game no less. I've become a filthy casual. I guess. Developed by Big Pixel Studios and published by Adult Swim games, Pocket Mortys is based on the television show Rick & Morty and is a blatant and often self aware Pokemon clone. If you haven't checked out Rick & Morty, this game probably won't have much mileage with you. And if you haven't checked out Rick & Morty, you totally should. It's like Adventure Time but with more swearing. It's co-created by Justin Roiland (Earl of Lemongrab) and both title characters are also voiced by Roiland. It really is one of the best things on television right now. Anyway Pocket Mortys is mostly based around Season 1 - Episode 10: Close Rick-counters of the Rick Kind which establishes that there are multiple concurrent timelines with multiple Ricks and multiple Mortys. In the game you play as Rick and you must collect and train your Mortys to eventually defeat the council of Ricks to get your teleport gun back to return to your own timeline.

Pocket Mortys is free to play, but also doesn't rub your face in the paid content for the game hardly at all which I really appreciated. Most of the paid content is just to buy more items which can capture new Mortys or heal your existing team, but it's certainly not necessary to pay money to progress in this game. There is also a crafting system in the game where random items you pick up throughout your adventures. Pro tip - look up all of the crafting recipes. The only other way to figure them out if by trial and error which is really tedious. Once you progress far enough in the game, it'll become clear that the core loop of this game is simply collecting and battling Mortys and there's not much more content to the game. But considering I paid nothing for this experience, I can't complain too much.

Summary
For a free game, Pocket Mortys is pretty solid even if it is a shameless rip of of Pokemon. I can't really strongly recommend this if you're not a Rick & Morty fan as a lot of the references are going to fall flat. But if you're looking for a free version of Pokemon, you could probably do worse that this

Tuesday, June 7, 2016

Hearthstone: Heroes of Warcraft

Blizzard Entertainment - 2014 - PC/iOS/Android

For the longest time, I've never understood Magic: The Gathering. I have several friends who are way, way into it, collect all the cards and go to weekly tournaments. It just never clicked with me. Then I played Hearthstone. I get it now. Magic is still not something I'm interested in diving into, but now I at least understand its relatively large popularity and massive player base. 

Hearthstone is Blizzard Entertainment's take on Magic The Gathering. I haven't played too much Magic so I can't speak to the differences and similarities between the two games, but I can tell you what Hearthstone is. It's a two player digital card game where the objective it to reduce your opponent's hero's health to zero. All heroes have a starting health of 30, a unique special ability and a unique card set which can govern your high level playstyle. There is also a common pool of cards from which any class can draw from to compile their deck, but usually the class specific cards are slightly more powerful and can synergize better around the hero's playstyle. All heroes are unlocked at the beginning, but playing as a certain hero will unlock more of that class' unique cards. That seems to be the main philosophy behind the progression system in Hearthstone: play more to unlock more cards. Of course you can spend real money to buy card packs as well but I'm happy to report I've resisted that temptation thus far. Which isn't to say that Hearthstone isn't worth spending money on, it's just that my personal reaction to the free to play model is to see how much fun I can have with the game without spending any money on it. And Hearthstone is very facilitative to my preference towards playing free to play games as the in game currency is given away fairly liberally to encourage buying more card packs. 

There are 4 main game modes in Hearthstone: "play" where you can play against a friend or be paired up against a random online opponent of supposed equal strength. "Solo play" is similar to the normal play mode, but here you can practice strategies against an AI or pay real money to play through an adventure campaign where you can unlock unique cards. The "Arena" mode costs a modest entry fee of real or in game currency to construct a semi-random deck of cards from a semi-random list of heroes. You're given three lives to play against other players in the same mode. The longer you last, the better your reward will be. But once you die three times, you're out of the arena until you pay another entry fee. The final game mode is the "Tavern Brawl" which is a weekly event that applies different wacky game changing rules each week. One of the last Tavern Brawls I did was to construct a deck out of just two different cards. Pretty interesting. 

Summary
I've had a pretty fun time with Hearthstone. It's neat as a mobile app to pick up and play a few rounds while I'm waiting on something. I don't think this is a game I'd ever get into playing competitively as I'm of the opinion there's way too much luck involved. But it's still a neat little game that scratches the itch in my brain that enjoys making rapid cost/benefit analysis decisions.

Saturday, June 4, 2016

Digital: A Love Story

Christine Love - 2010 - PC

Aaaaand we're back after a nice two month break. Strange to think that this is pretty much the first extended break I've taken from this since starting writing games reviews and criticism since like 2013. This week I want to talk about Christine Love's Digital: A Love Story. Yes, it's another visual novel. I know I've posted several of these recently, but if you're not into visual novels, check back soon for more reviews of "real games". But you should know that there will be a review up in the next few months for Zero Time Dilemma which is another visual novel and a game that I am highly anticipating since it will finally resolve the cliffhanger ending of Virtue's Last Reward. Anyway, back to being on topic...

Digital: A Love Story is developer/writer Christine Love's first successful game. It started picking up traction and gaining attention after being released on the internet for free in 2010. Digital is a mystery/romance story set in the late 80s where you, the player character, purchase a PC and connect it to the internet for the first time. The game can kind of be considered a desktop simulator as the entirety of the story is communicated to you by logging in to early era electronic bulletin board systems and reading message posts. The game clearly has a nostalgia for this early era of the internet and wants you to feel that nostalgia too as it plays the entirety of the old dial-up modem sound while you wait for your computer to connect to the message board. It even has you type out the entire phone number for your modem and makes you keep track of your logins and names of different bulletin boards. 

One of the most interesting creative choices Digital makes is that you only see the messages and replies of other people, but never what your character types. It's a neat way of engaging the player and your creativity when you read a response message and then try to infer what your character must have typed. In order to keep up with the story, you also need to pay close attention to the names of the people you're chatting with in various message board forums and any information they give you as you may need this to progress further in the game. Thankfully, the game keeps an archive of all messages you received so you can go back and re-read any important information if you find yourself stuck. And you WILL find yourself stuff in this game, which I feel was one of my biggest frustrations with Digital. It's an interesting story and I felt the pacing kept being slowed by repeated nostalgia trips which eventually become annoyances when listening to the modem connecting sound effect and typing out usernames and passwords to various forums over and over. The peak of my annoyance with this weird pacing came when I downloaded a virus in the game that obscured the text on my screen and made it nearly impossible to tell what I was doing. I couldn't really tell what the point of this part of the game was, it really just seemed like Digital was getting in the way of itself

Summary
Digital is a quirky visual novel with a lot of nostalgia for the late 80s. It has some self imposed pacing issues in an otherwise interesting and and novel form of story presentation. I'm not sure if this game really has a good soundtrack, but "Paper Dolls" is one of the most catchy tunes you will hear in a video game. I'm not even sure where this plays in game. Anyway, your mileage with Digital will likely depend on whether you find this game's constant throwbacks to the technology of the late 80s charming or tedious. I think I fall into the latter camp, but this is still worth a look if visual novels are your thing

You can download Digital: A Love Story for free here