Showing posts with label -#-. Show all posts
Showing posts with label -#-. Show all posts

Wednesday, September 2, 2015

80 Days

Inkle - 2014 - Andriod/iOS

I've returned from my very first Pax Prime and it was amazing. I demoed Dark Souls 3, Final Fantasy XV, Mario Maker, Rock Band 4 and played many other indie games and met some of their developers. It was a really cool convention and I'd recommend it to anyone who's really interested in games as long as you don't mind long lines. One of the things I did to pass the time in these long lines, plane trips and other downtime was download and play a game called 80 Days.

80 Days is a game that re-imagines Jules Verne's classic 1873 novel "Around the World in 80 Days" as a choose your own adventure style video game. For those unfamiliar with the novel, the book tells the story of an Englishman named Phileas Fogg who makes a wager to the tune of 20,000 pounds that he can circumnavigate the globe in 80 days. In the game, you play the role of Phileas Fogg's valet, Passepartout, and you manage finances and make decisions on how to plot your route around the globe. The setting still takes place in the 1870s, but now everything is steampunk for some reason. It was kind of an odd creative choice to rewrite the world this way. It didn't do anything for me, but then again I've never understood the appeal of steampunk.

From a gameplay standpoint, this game is sort of like a cross between the Oregon Trail and maybe FTL, but it's more narrative focused than either of those games. It's really more of an interactive novel and it never really gets too "gamey". Most of your interaction will come through picking your character's dialogue from a few choices. It's probably the largest, most involved example of a choose your own adventure book. You can pick your destinations from a map kind of FTL style, but you have to weigh the pros and cons of each decision. Each route has a monetary cost, a time cost, and a "comfortability" cost. In addition to managing finances, you also have to keep an eye on Fogg's health which may start to decrease if you take wearisome routes, or don't stop to rest enough. You can also chat up strangers in each town which may unlock new routes or faster/cheaper routes on your map. Some conversations may even extend the narrative in a surprising way. Events in the game occur randomly as well, so each playthough is guaranteed to be different, even if you take the same routes through the same cities. This is perhaps 80 Days' most interesting feature, as it grants this game a high amount of replayability.

I can remember reading the novel in middle school, I think, and little bits and pieces of it came back to me as I was playing through the game. Most of the story is entirely new, and totally random and also based on the decisions you make, but there are lots of little winks and nods to the novel like the characters being very aware that traveling eastward with the sun vs. westward against the sun will gain them extra time (Spoiler alert for a 150 year old novel). It's a fairly well written game, which is good because there really isn't too much else about this game. The "gamey" parts of 80 Days feel somewhat ancillary to the story; they exist in more of a supporting role. The spotlight of 80 Days is on the story, not the gameplay

80 Days is a well written interactive novel, but it's a game that expects its players to draw enjoyment from its plot, so you might not care for this game if you come into it expecting a strong gameplay hook. At the very least, it's an interesting example of the concept of a choose your own adventure book taken to its absolute farthest point. I personally accomplished my journey around the globe in 68 days, easily winning Fogg's wager with ample time to spare. Check this game out if you'd like to experience your own version of Jules Verne's classic novel.

Tuesday, December 31, 2013

999: 9 hours, 9 persons, 9 doors

Chunsoft - 2009 - DS

Yet another interactive story game feeding my newfound love of games like this.. After playing Heavy Rain and To The Moon, I wanted more games like this and 999 delivers. 999 is probably what you’d get if you made the Saw movies into a Japanese Anime. And then made that into a video game.

In 999, your character wakes up locked in a room with no memory of how or why he’s trapped there. You’ll eventually escape the room to find that you’re one of 9 people trapped on an old cruise ship. You learn that you've been imprisoned by someone named “Zero” who wants the 9 of you to play survival game that involves solving puzzles to find a sequence of 9 hidden doors somewhere on the ship that supposedly lead to your freedom. The problem is that your party only has 9 hours to find the doors before you’ll all be dead, hence the title 9 hours, 9 persons, 9 doors. Sounds like something Jigsaw would cook up in one of the Saw movies except this game was made in Japan, so all of the characters are very anime looking and have ridiculous goofy looking colored hair.

The writing in this game is pretty strong. The characters are distinct and well developed and the story seems pretty well thought out. There are a few times where this game’s attempts at humor will fall flat, but it does a masterful job of creating and maintaining suspense throughout the story. It’s one of those games that will keep you thinking about the story even when you’re not playing it. The game is mostly just reading text and making dialogue choices, but there are a few puzzle solving sections as well. The puzzles usually involve searching a room for items or solving some simple math based problems. If you don’t figure out the puzzles on your first few tries, the game will automatically start providing hints until you understand what the game wants you to do, so you probably won’t ever be stuck on a puzzle in this game for very long.

I was really all set to love this game and start singing its praises - until I finished it. Based on some of the decisions and dialogue choices you make in the game, you will get one of several different possible endings when you finish the game. What broke my heart about this game is that you’re guaranteed to get a “bad ending” on your first playthrough. In order to get the “true ending”, you have to play through the game several times. Screw that. This is a narrative based game! That would be like reading through a book several times before you’re allowed to see what the “real ending” is. And it’s not just that there are “bad endings”, it’s that the bad endings leave so many loose ends and unanswered questions that are only given in the “true ending”. But I don’t want to re-solve puzzles I've already solved, nor do I want to re-read text I've already read. Ugh. I was so disgusted by the design choice here that I just looked the true ending up on the internet.

Summary:
What a shame, I would have really liked this game… Apparently there’s a sequel for this on 3DS, but I need to make sure they don’t repeat this forced bad ending crap before I check it out. If you can overlook this game’s flaws, it does tell a compelling story. Just expect to be disappointed at the end.