BioWare (EA) - 2010 - PC/X360/PS3
(On my Top 10 Favorite Games list)
I initially thought it would be a neat idea to close out this year and the month of December by doing a countdown of my all-time favorite games and writing reviews for them. But then I realized that I had already done reviews for some of my all-time favorite games like Project M, Minecraft, and Paper Mario: The Thousand Year Door. So while this isn't truly a countdown of my favorite games, the games I write about this month are still very important to me and I have replayed all of them many times.
The first BioWare game I ever played was Knights of the Old Republic. I admittedly picked it up mostly cause, you know, it's Star Wars! But I actually thought it was mostly a pretty good game. Then Mass Effect came out. I freaking LOVED the first Mass Effect game. Even without the Star Wars license, it was an undeniable improvement over KOTOR in every way. It had a much more interesting and engaging combat system, it had more impactful narrative decision making, and it had more interesting characters and better told story. But maybe most important of all is that the in-game world felt so real and immersive. It had massive lore and backstory and I could read as much or as little about all of the locations and technologies as I wanted. The voice acting and writing was excellent and the game pulled off humor and sarcasm better than most other games at the time. Plus the game looked (and still looks) pretty darn impressive.
Mass Effect 2 is all of these things and more. I believe it to be the epitome of the Mass Effect franchise. ME3 is a good game too, but it didn't feel as refined or complete of a game as ME2. It seemed like one of the design goals of ME2 was to trim a lot of the excess fat that was present in the first Mass Effect. Gone are the clunky vehicle sections. Gone are the annoying canisters of useless extra weapons and armor that you trip over every 5 steps. But returning is the excellent writing and character design. The crewmates on the ship were so varied and interesting, even more so than ME1. Arguably the least interesting characters were the ones that returned from the first game which isn't so much a slight of the first game as much as it is a compliment to the excellent character design of the second. I loved that you also got to see some of the impact of the decisions you made in the first game. It's also a nice reminder that the impact of a lot of the important decisions you make in ME2 will be felt in the next game. Or at least felt at the end of ME2.
Perhaps the most notable improvement in Mass Effect 2 is the combat system. Combat in the first game was somewhat clunky and awkward. It was sometimes hard to tell if you were actually hitting your target and shots tended to clip into invisible barriers or sometimes seem to miss for no reason at all. The combat in ME2 is much more polished and visceral. You KNOW when you get a kill and it feels satisfying. My favorite change in the combat system is with the different weapon types. It's much more rare when you acquire a new weapon, so it feels more exciting. And it's not simply a binary "Is this gun better or worse?" like in ME1. The weapons are all different and have varied strengths and weaknesses. They all play and feel fundamentally differently with different reload speeds, ammo clip sizes, range, and also varied damage and accuracy. You have to play around with the weapons a little to see which one best suits your playstyle. And I love that. Also the excellent level design in ME2 facilitates constant changing of weapons. Some levels are close quarters with lots of short hallways that are perfect for strong shotguns while others can be long, open courtyards perfect for sniper rifles. And the refined abilities and powers are a nice added touch that separates Mass Effect from other action-shooter games.
While the refinements to the combat system are nice, the real reason I come to ME2 is to get my story on. I loved the darker or at least somewhat more mysterious themes of ME2. I liked that Commander Shepard was no longer a pawn of the Alliance, but was a renegade in league with Cerberus who were villains in the previous game. Sure, Shepard sort of takes orders from the mysterious "Elusive Man" throughout the game, but you're always free to pick your own destinations on the map and unfold the story at your own pace. It gives the game a more open-ended "explore the galaxy on your own terms" kind of feel. The game seems thematically closer to Star Trek than Star Wars which is ironic considering the development team's pedigree. But I loved exploring and discovering the game world in ME2 and the set pieces are all so well written and memorable. Especially at the end of the game. I won't spoil what happens for those who still haven't played it, but ME2 nicely and meaningfully wraps up all of the choices and decisions you've made in the game up to that point. And it does it in a way that is both exciting and memorable.
Mass Effect 2 Video Review:
Summary:
Mass Effect 2 is a great example of a perfect marriage between excellent gameplay and storytelling. It's an excellent sequel that refines everything that was good about the first game in the series and trims out everything else that was not. It should be a must-play game for fans of shooters and fans of great storytelling alike
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